Welcome to the The Legacy: The Tree of Might WalkthroughResearching the cause of a mysterious supernatural epidemic will have wildly unpredictable consequences...Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete The Legacy: The Tree of Might game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Virus
- Chapter 2: The Dragon Palace
- Chapter 3: The Tablet of Knowledge
- Chapter 4: The White Hammer
- Chapter 5: The Sanctuary of Knowledge
General Tips
- This is the official guide for The Legacy: The Tree of Might.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Virus
- Take A PIECE OF BLADE (A).
- Remove door (B).
- Take ANTISEPTIC and BANDAGE (C).
- Unroll BANDAGE; use ANTISEPTIC. Take ANTISEPTIC BANDAGE.
- Use A PIECE OF BLADE (D).
- Remove helmet and use ANTISEPTIC BANDAGE (E).
- Receive KNIFE.
- Take BROKEN GLASSES (F).
- Take SOLID BOARDS 1/2 (G).
- Go (H).
- Use KNIFE; take SOLID BOARDS 2/2 and GIRL FIGURINE 1/4 behind it (I).
- Take GIRL FIGURINE 2/2 (J).
- Take GIRL FIGURINE 3/3 (K).
- Walk down.
- Go (L).
- Place SOLID BOARDS (M).
- Go (L).
- Take STONE BALL (N).
- Place STONE BALL (O).
- Take RUBY (P).
- Place RUBY (Q).
- Take manuscript; take GIRL FIGURINE 4/4 (R).
- Place GIRL FIGURINE (S).
- Solution (T): (2-6)-(3-8)-(5-4)-(5-7)-(6-7).
- Go (U).
- Talk (V).
- Use KNIFE; receive ROPE. Remove tarp (W).
- Play HOP.
- Solution (X): Y-Z-Z-Y-Y-Z-Z-Y-A.
- Solution (B): (4-7)-(3-8)-(2-4)-(5-6)-(9-2)-(1-6).
- Receive GRAPPLING HOOK.
- Go to Steep.
- ROPE on GRAPPLING HOOK; receive ROPE WITH A HOOK.
- Use ROPE WITH A HOOK (C).
- Take FLAGGING TAPES and DEER STAMP (D).
- Go to Lakeside.
- Offer FLAGGING TAPES (E).
- Receive KEY TO THE HOUSE.
- Place DEER STAMP (F).
- Select 1-5 (G).
- Take EMERALD HORN (H).
- Use KEY TO THE HOUSE (I).
- Go (J).
- Take HAIRPIN; remove coats (K).
- Use KNIFE (L); take PLIERS and ROLL OF WIRE (M).
- Play HOP (N).
- Solution (O): 5-2-1-4-5-2-3-6-5-2-1-4-5-7.
- Receive KEY.
- Use KEY and PLIERS (P).
- Open hatch; take METAL PLATE and LIGHTER (Q).
- Walk down and go right.
- Bend ROLL OF WIRE and use PLIERS twice; receive HOOK and ROLL OF WIRE.
- Try to take fang (Q).
- Use LIGHTER and use HOOK twice. Receive WOLF STAMP and WOLF FANG (R).
- Use LIGHTER (S); take WOODEN LEAVES 1/5 (T).
- Walk down twice.
- Place WOLF FANG; open door (U).
- Go (V).
- Use HAIRPIN (W); receive WOODEN LEAVES 2/5.
- Open compartment; take WOODEN LEAVES 3/5. Use KNIFE (X).
- Take WOODEN LEAVES 4/5 (Y).
- Take WOODEN LEAVES 5/5 (Z).
- Walk down twice.
- Place WOLF STAMP (A).
- Solution (B): 4-3-2-3-1-5-3-2-4.
- Take SAPPHIRE HORN (C).
- Go to Prospector's House.
- Place WOODEN LEAVES (D).
- Solution (E): down-rightx2-down-left-downx2-right-upx2-leftx5-down-left-down-right-down-leftx3-down-rightx3-down-rightx2.
- Take EAGLE STAMP and RAG (F).
- Go to Small Temple.
- Use RAG (G).
- Place METAL PLATE (H).
- LENS from BROKEN GLASSES.
- Use LENS (I).
- Open compartment (J).
- Solution (K).
- Take DRAGON EYE (L).
- Walk down.
- Place DRAGON EYE (M).
- Remove beam; go (N).
Chapter 2: The Dragon Palace
- Take PICKAXE, note and BACKPACK (O).
- Take BEAR STAMP with KNIFE (P).
- Go to Cave.
- Place BEAR STAMP (Q).
- Solution (R).
- Take RUBY HORN (S).
- SPADE from BACKPACK.
- Use PICKAXE. Place BACKPACK and use SPADE; take BACKPACK WITH COAL (T).
- Go to Steep.
- Place EAGLE STAMP (U).
- Solution (V): 3-4-2-5-3-4-2-1-3-5.
- Take OPAL HORN (W).
- Use SPADE; take PARTS OF GOLDEN DISC 1/2 (X).
- Go to Main Hall of the Dragon Palace.
- Place EMERALD HORN (Y).
- Place SAPPHIRE HORN (Z).
- Place RUBY HORN (A).
- Place OPAL HORN (B).
- Take manuscript and PARTS OF GOLDEN DISC 2/2 (C).
- Place PARTS OF GOLDEN DISC (D).
- Go (E).
- Use PICKAXE; take SAW HANDLE. Use ROLL OF WIRE and PLIERS (F).
- Pull axe (G).
- Go to Prospector's House.
- Place SAW HANDLE. Place 3 screws and use screwdriver. Take SAW (H).
- Go to Upper Hall of the Dragon Palace.
- Use SAW. Take BRUSH and SAWDUST (I).
- Use BRUSH. Solution (J).
- Touch mural; take manuscript and GLASS VESSEL (K).
- Go to Helicopter Crash Site.
- Use GLASS VESSEL (L); receive FLOWER POLLEN.
- Go to Upper Hall of the Dragon Palace.
- Use BACKPACK WITH COAL, SAWDUST, LIGHTER and FLOWER POLLEN (M).
- Solution (N).
- Go (O).
Chapter 3: The Tablet of Knowledge
- Take RUNIC STONES 1/3 with KNIFE (P).
- Take BRANCH; move rocks (Q).
- Take manuscript and RUNIC STONES 2/3 (R).
- Use BRANCH; take RUNIC STONES 3/3 (S).
- Place RUNIC STONES (T); solution.
- Play HOP (U).
- Take METAL ROD; take STRAP OF CLOTH with KNIFE (V).
- Take TWO THIN TWIGS with KNIFE (W).
- Use METAL ROD; connect wires. Take METAL CASE (X).
- Go (Y).
- Take STAR; use METAL ROD (Z).
- Move rocks; take DISC WITH SYMBOLS 1/2 and ROD 1/6 underneath it (A).
- Walk down and right.
- Take SPADE (B).
- Place STAR (C). Solution: (11-10)-(2-11)-(12-8)-(9-12)-(5-2)-(1-9)-(3-1)-(10-3).
- Go (D).
- Take STONE TABLET (E).
- Walk down twice.
- Use SPADE (F).
- Place STONE TABLET (G). Solution: 6-2-12-9-7-4.
- Take manuscript, GREEN BALL and ROD 2/6 (F).
- Go right.
- Replace broken GREEN BALL (H).
- Play HOP (I).
- Solution (J).
- Solution (K).
- Receive CAPSULE.
- Walk down and left.
- Open CAPSULE and place TWO THIN TWIGS and STRAP OF CLOTH; receive HOLDER WITH THE CAPSULE.
- Use HOLDER WITH THE CAPSULE; receive ENERGY CAPSULE (L).
- Go to Control Hall.
- Push buttons; place ENERGY CAPSULE (M).
- Take BRACELET (N).
- Walk down.
- Place BRACELET; take DISC WITH SYMBOLS 2/2 (O).
- Go (P).
- Place DISC WITH SYMBOLS (Q). Solution: 1-2-2-4-4-5-5-4-2-5-5-5-2-2-3-3-3-4-4-5-5.
- Go (R).
- Turn discs; take UNUSUAL PALM and ROD 3/6 (S).
- Go to Lone Rock.
- Place UNUSUAL PALM; take SWORD (T).
- Go to Storage.
- Place SWORD; take METAL FRAGMENT (U).
- Walk down.
- METAL FRAGMENT on METAL CASE.
- Solution (V): 9-8-5-4-1-2-3-6-9-8-5-4-7-8.
- Take UNUSUAL PALM and ROD 4/6.
- Place UNUSUAL PALM (X); take SCROLL and ROD 5/6 (Y).
- Go (Z).
- Place SCROLL; take UNUSUAL PALM (A).
- Go to Lone Rock.
- Place UNUSUAL PALM (B); take manuscript and FLOWER (C).
- Go to Storage.
- Place FLOWER (D).
- Take ROD 6/6 (E).
- Walk down.
- Place ROD (F).
- Solution (G): 6-5-2-1-4-8-7-6-5-2-3-4-1-2-3-4-8-7.
- Push plate (H).
- Take SARCOPHAGUS KEY (I).
- Go (J).
- Place SARCOPHAGUS KEY; take TABLET OF KNOWLEDGE (K).
- Walk down twice.
- Use TABLET OF KNOWLEDGE (L).
- Go (M).
Chapter 4: The White Hammer
- Receive LIST OF ITEMS.
- Go (N).
- Take GEAR WHEEL; move rug (O).
- Take FOOD and HEADLIGHT (P).
- Walk down.
- Place GEAR WHEEL; open door (Q).
- Play HOP (R).
- Receive LADDER.
- Place FOOD; take WHEEL (S).
- Go (T).
- Place LADDER (U).
- Open cabinet; take STEERING WHEEL (V).
- Walk down.
- HEADLIGHT, WHEEL and STEERING WHEEL on LIST OF ITEMS; receive ITEMS OF THE VEHICLE.
- Offer ITEMS OF THE VEHICLE (W).
- Receive KEY.
- Go (X).
- Use KEY (Y); take PAINTING (Z).
- Place PAINTING. Solution (A).
- Take POWER SUPPLY UNIT (B).
- Walk down.
- Offer POWER SUPPLY UNIT (C).
- Receive CARD FOR THE BRIDGE ACTIVATION.
- Take FIRE STONE (D).
- Take LONG SPEAR (E).
- Place CARD FOR THE BRIDGE ACTIVATION (F).
- Go (G).
- Receive ACCES CARD TO THE FOREST.
- Take BLUE RIBBON (H).
- Place ACCESS CARD TO THE FOREST (I).
- Go (J).
- Take manuscript and CARD FOR THE STAIRS ACTIVATION (K).
- Take CRESCENT SYMBOL with LONG SPEAR (L).
- CARD FOR THE STAIRS ACTIVATION solution (M): (2-6)-(1-7)-(5-6)-(3-6)-(3-4).
- Place CARD FOR THE STAIRS ACTIVATION (N).
- Go (O).
- Place FIRE STONE; take CHARGED FIRE STONE (P).
- Take THIN NAIL (Q).
- Take SUN SYMBOL (R).
- Walk down twice.
- Place SUN SYMBOL and CRESCENT SYMBOL (S).
- Solution (T): select 1-4.
- Take manuscript, PROTECTIVE GLOVE and GLASS DAGGER (U).
- Walk down.
- Bend THIN NAIL and add BLUE RIBBON; receive HOOK ON A RIBBON.
- Use HOOK ON A RIBBON; take KEY (V).
- Go to Garden Gate.
- Use KEY (W).
- Take EMPTY BOTTLE and GARDEN CLIPPERS (X).
- Take WATER STONE with PROTECTIVE GLOVE (Y).
- Walk down.
- Place WATER STONE; take CHARGED WATER STONE (Z).
- Walk down.
- Use GARDEN CLIPPERS; take EARTH STONE (A).
- Walk down.
- Place EARTH STONE; take CHARGED EARTH STONE (B).
- Go to Garden Gate.
- Place CHARGED WATER STONE, CHARGED FIRE STONE and CHARGED EARTH STONE (C).
- Solution: move D-F-turn(D-G)-G-(G-F)-F-(D-G)-G-(D-G)-D-G-E-(E-D)-D-(D-F)-F-(F-E)-E-(E-G)-G-E-(E-G)-G-(G-D)-D-(D-E)-E-G-(E-F)-F-(F-G).
- Go (H).
- Solution (I).
- Take SCARLET DRAGON with GLASS DAGGER (J).
- Go to Sacred Glade.
- Offer SCARLET DRAGON (K).
- Receive BREATH OF AIR.
- Go (K).
- Take MARBLE PETAL 1/9; take PORCELAIN LOTUS 1/3 with KNIFE (L).
- Take HOT WATER with EMPTY BOTTLE (M).
- Use BREATH OF AIR. Solution (N).
- Go (O).
- Take MARBLE PETAL 2/9 (P).
- Use KNIFE; take PORCELAIN LOTUS 2/3 (Q).
- Go to Crystal Forest.
- Use HOT WATER; take PART OF THE PATTERN and MARBLE PETAL 3/9 (R).
- Walk down and left.
- Place PART OF THE PATTERN (S).
- Play HOP.
- Solution (T): (3-4)-(2-4)-(1-5)-(5-6)-(4-5).
- Receive SUN STONE.
- Go to Mountain Garden.
- Place SUN STONE (U).
- Take PORCELAIN LOTUS 3/3 (V).
- Place PORCELAIN LOTUS (W). Solution: (A12-9)-A9-(B4-9)-B9-(A12-3)-A3-(A11-2)-(B4-3)-Y2-(A4-3)-A3-(B6-B3)-B3-(A6-10)-(B4-10)-X1-X2-(A4-9)-(B7-9)-A9-B9-(A11-2)-(B8-2)-Y1-Y2-(A11-3)-(B11-3)-A3-B3-(A2-8)-(B2-8)-X1-X2-(A5-9)-(B7-9)-A9-B9-(A3-9)-(B1-9)-Y1-Y2-(A4-3)-(B8-3)-A3-B3-(A6-8)-(B2-8)-X1-X2-(A7-9)-(B5-9)-A9-(A8-10)-X2-(A10-9)-(B11-9)-A9-B9-(B7-8)-X1-X2-(A11-4)-(B11-4)-Y1-Y2-A9-(B11-9)-B9-(A11-3)-(B7-3)-A3-B3-(B4-2)-Y1-Y2-(A12-8)-(B12-8)-X1-X2-(A9-2)-(B9-2).
- Take WHITE HAMMER (Z).
- Go to Altar of Green Flame.
- Place WHITE HAMMER; take GREEN FLAME HAMMER (C).
- Receive ACCES CARD TO THE SANCTUARY.
- Use ACCES CARD TO THE SANCTUARY (D).
- Go (E).
Chapter 5: The Sanctuary of Knowledge
- Move sand; take METAL BRUSH (F).
- Go (G).
- Take FLOWER LANTERN (H).
- Take ACCES CARD TO THE LIBRARY (I).
- Place ACCES CARD TO THE LIBRARY (J).
- Go (K).
- Take FLAG (L).
- Take MARBLE PETAL 4/9 (M).
- Take DRAGON FIGURINE (N).
- Walk down.
- Use FLAG and place DRAGON FIGURINE (O).
- Solution (P).
- Take manuscript, CRYSTAL BRANCH and MARBLE PETAL 5/9 (Q).
- Walk down.
- Place FLOWER LANTERN; take CLUE and PLANET 1/3 (R).
- Place CRYSTAL BRANCH (S). Solution: select 1-5.
- Go (T).
- Play HOP (U); receive ENERGY CRYSTAL.
- Take CONTAINER (V).
- Use KNIFE; take PLANET 2/3 and HOURGLASS (W).
- Go to Library of the Sanctuary of Knowledge.
- Place ENERGY CRYSTAL; scroll through the screens (X).
- Take LEVER; use METAL BRUSH (Y).
- Walk down.
- Place HOURGLASS and KNIFE; take COORDINATES OF OUR WORLD (Z).
- Go forward.
- Place COORDINATES OF OUR WORLD; take INFORMATION MATRIX (A).
- Go to Crystal Greenhouse.
- Place LEVER (B).
- Take SWAN MEDALLION (C).
- Go to the Library of the Sanctuary of Knowledge.
- Place SWAN MEDALLION (D).
- Take manuscript, PLANET 3/3 and MARBLE PETAL 6/9 (E).
- Walk down.
- Place PLANET (F).
- Play HOP.
- Take STONE DISC (G).
- Walk down.
- Place STONE DISC (H).
- Solution (I1-6).
- Take MARBLE PETAL 7/9 and ICE FLAME (J).
- Go to Altar of Green Flame.
- Place CONTAINER and ICE FLAME; receive CONTAINER (K). Take NAGA FIGURINE (L).
- Go to Entrance to the Sanctuary of Knowledge.
- Place NAGA FIGURINE; solution: 1-3-4-4. Take MARBLE PETAL 8/9 and STONE WITH A SYMBOL (M).
- Go forward twice.
- Place CLUE and STONE WITH A SYMBOL. Solution: 1-7 (N).
- Play HOP (O).
- Solution (P): (1-4)-(2-5)-(3-4)-(4-7)-(6-8)-(9-13)-(10-14)-(11-13)-(12-14)-(15-16).
- Solution (Q).
- Receive CRYSTAL PYRAMID.
- Go to Guard's House.
- Place CRYSTAL PYRAMID (R); move items and take MARBLE PETAL 9/9 (S).
- Go to Mountain Garden.
- Place CONTAINER; receive BASE OF THE PORTAL CRYSTAL (T).
- Go to Crystal Greenhouse.
- Place BASE OF THE PORTAL CRYSTAL and INFORMATION MATRIX (U).
- Take PORTAL CRYSTAL.
- Walk down.
- Place MARBLE PETAL. Solution (V): (4-8)-(8-2)-(2-6)-(10-4)-(4-8)-(9-5)-(9-3)-(3-7).
- Place PORTAL CRYSTAL (W).
- Go (X).
- Take HANK OF ROPE (Y).
- Walk down.
- Move beams; take HAMMER (Z).
- Walk down.
- Use HANK OF ROPE (A).
- Go (B).
- Take TORCH (C).
- Go up and forward.
- Use TORCH (D); receive BURNING TORCH.
- Walk down twice.
- Use BURNING TORCH (E).
- Use BURNING TORCH; take LEATHER BAND and SYMBOL OF THE GATES (F).
- Use HAMMER (G).
- Play HOP (H).
- Solution (I): turn(1-2)-hare-(1-2)-crow-(1-3)-deer-(1-2)-wolf-(1-3)-fox-owl-frog-bear.
- Receive STAMP OF ODIN.
- Place STAMP OF ODIN (J). Solution. (7-15)-(6-17)-(20-6)-(19-20)-(15-19)-(3-15)-(20-3)-(15-20)-(14-7)-(13-11)-(9-16)-(4-13)-(10-9)-(5-4)-(1-15)-(6-1)-(7-14)-(11-10)-(12-5)-(16-12)-(15-11)-(14-16)-(10-15)-(5-14)-(4-6)-(9-10)-(13-5)-(14-4)-(15-9)-(16-13)-(10-15)-(5-10).
- Go (K).
- Use HAMMER; take BLADE OF A KNIFE and HEAD OF THE STATUE (L).
- Place HEAD OF THE STATUE (M). Solution: (2-5)-(3-5)-(1-3)-(4-2)-(3-1)-(3-4)-(1-4)-(3-1)-(4-3)-(4-1)-(3-1)-(5-3)-(5-4)-(3-4)-(5-3)-(4-5)-(4-3)-(5-3)-(2-5)-(2-4)-(5-4)-(2-5)-(4-2)-(4-5)-(2-5).
- LEATHER BAND on BLADE OF A KNIFE; take HANDMADE KNIFE.
- Use HANDMADE KNIFE; take SYMBOL OF A HOUSE (N).
- Walk down.
- Take SYMBOL OF A TREE with HANDMADE KNIFE (O).
- Go (P).
- Take manuscript; place SYMBOL OF THE GATES, SYMBOL OF A HOUSE and SYMBOL OF A TREE (Q).
- Solution (R).
- Use GREEN FLAME HAMMER (S).
- Congratulations, you have completed The Legacy: The Tree of Might.
Created at: 2018-11-18